Siliconera translated a few excerpts from Japanese site, 4Gamers, whom spoke with Aonuma. Taking into account this “difference in hardware this time,” Aonuma revealed that the team had difficulties remastering the classic adventure title. Which alerted the team of their own limitations.
“Additionally there is a technique known as toon shading, which gives the game a very animated look. At that time, the technique was established, but had not been used before by our staff, everyone had to do everything by hand,” Anonuma stated.
The team took the high road, and focused on implementing widescreen support for the title. Although the feature is to dramatize events, gameplay and scenarios, the team labored through the tedious job of editing out obscure characters that now appeared under the new aspect ratio.
“For dramatic purposes, we would have characters we didn’t want in the frame, out of sight, but on the 16:9 ratio, you could still see those characters,” he further stated.